Object-oriented programming培训
The need for object-oriented programming
An attempt to reflect real-world programming
Evolution of object-oriented programming
Object-oriented programming in terms of the rules of KISS and DRY
Classes and Objects
Ideas and entities in the philosophy of Plato
The role of classes
Implementation classes using objects
Classes, properties, and static methods
Naming conventions and coding
naming classes
Naming properties and methods
Package Naming and folders
Other conventions
class structure
Properties / field as a description of the object
Accessor
Methods for the implementation of functionality
Modeling and graphical representation of classes
requirements Analysis
Modeling the structure of classes and relationships
Describing the business objects
EER diagrams
UML class diagram
Object-oriented programming paradigms
The concept of paradigm
Encapsulation
Abstraction
Heirdom
Polymorphism
Design and implementation abstraction layer
Abstract classes
Interfaces
Features -Traits
Cyclase nested
Class generic
Creating objects
Ways to create objects
The role of the constructor
Pattern Factory
Relationships between classes
Aggregation
Composition
Chapter dependence - Decoupling
Dependency injection containers DIC
Mediator pattern
The organization code
Design code reusability
Folder structure
Namespaces, packages, modules
Object-oriented programming and performance
Reservations memory for objects
Garbage Collector
Explicit deleting objects, destructors
Working with references
The mechanism of reflection
The area to apply reflection
Acquiring information about classes and objects,
The importance of reflection in the creation of documentation and software testing
Error handling
Possible models of error handling
Object Model error handling
The role of exceptions and class Exception, throwing and capturing unique
A try-catch-final, nesting block
Object-oriented programming
Excessive liability classes, pattern Delegation
Strong dependence
Singleton and potential problems
Anemic Domain Model